Join the SpaceEngine community on the official forum, the Steam group, in our Discord server, or in the Steam Discussion forum.”Ībout This Game SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. High-quality mods could be integrated into the game, with their authors being rewarded in some way.Ĭommunity feedback is helpful in guiding development. You can find and install mods in the Workshop (will be launched soon), and propose your own mod ideas in the discussion forum. User feedback will also be extremely valuable in guiding the development of future gameplay features and improving the overall user experience.Īdditionally, SpaceEngine has a wide range of modding abilities. “The feedback we get from Early Access testers will help us find bugs and issues, and continue to improve performance and features. How are you planning on involving the Community in your development process? “There will probably be a modest price increase during and/or after Early Access, but no firm decision has been made yet.” Will the game be priced differently during and after Early Access? The Flight Simulator will be further developed to add better flight mechanics, more autopilot features, and gameplay features.” Some ships have warp drives for faster-than-light travel, and custom models can be imported and configured by the end user (good for modders). The Flight Simulator is in development: it currently allows flying spacecraft with Newtonian physics, including a basic aerodynamic model for atmospheric flight. The Planetarium is already fully functional, and is described in the "About This" section. “SpaceEngine has two parts: the Planetarium, and the Flight Simulator. What is the current state of the Early Access version?
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Recent Reviews: Doki Doki Literature Club! Doki Doki Literature Club!, también conocido por sus siglas DDLC, es una novela visual del 017 Doki Doki Literature Club is a surprisingly disturbing visual novel set in a poetry writing club, that really gets under your skin unlike anything else. Doki Doki Literature Club! The Literature Club is full of cute girls! Will you write the way into their heart? This game is not suitable for children or those who are easily disturbed. All Games Indie Games Doki Doki Literature Club! Community Hub. The story’s twists and turns are some of the game’s strongest points, so reading spoilers may have a negative impact on the overall experience. Doki Doki Literature Club is an anime-style survival game that plays with the user’s psychology by blending cute and macabre together Doki Doki Literature Club is a game that’s best played by going in blind. Doki Doki Literature Club is an anime-style survival game that plays with the user’s psychology by blending cute and macabre together. Doki Doki Literature Club is 100 to play, but you are welcome to contribute any amount you’d like.Ĭontributing $10 or more will reward you with Doki Doki Mod Manager – the most powerful mod manager for Doki Doki Literature Club. I really scared the frick out of meh when I heard it without da game. Browse our great selection of Doki Doki Literature Club (gamerip) music. Doki Doki Literature Club (gamerip) soundtracks, Doki Doki Literature Club (gamerip) MP3 downloads. The goal of the game is to present you with their stories and allow you to integrate into their group, and the writers warn you about mature themes and potentially Download Doki Doki Literature Club (gamerip) soundtracks to your PC in MP3 format. Doki Doki Literature Club! is a colorful visual novel with interactive elements, in which you play the role of a girl who finds her way into a literature club along with other girls. It’s recommended you play the game first before you read the article. Hey, hold up! This page may contain a lot of spoilers. So if your never had latency problems when using your DS4/DualSense in games as a generic controller but then start having issues when trying to use DS4Windows or Steam this may be the cause. When these changes occur, if the Bluetooth adapter can’t keep up with the required data rate then the user may suffer with high input delay or even connection loss. Not only that, DS4Windows also sends data back to the controller related to the rumble, lightbar, triggers (DualSense only) etc. How to Setup DS4Windows to use DualShock, DualSense, Jo圜ons & Switch Pro Controllers On PC. When picked by DS4Windows (or Steam for that matter), a request is sent for them to change into Native PS mode, which increases the volume and the frequency of data being sent. When first connected to Windows, these controllers communicate in PC friendly mode and their data transfer rate is low. Native PS mode: controller sends its full set of information, including motion sensors data, status, touchpad states etc.PC friendly mode: only basic button/axes information is sent by the controller to the PC.If you have a question that is not covered in one of the pages linked above, have a look at the Community and Support page on how to properly reach us.DS4 and DualSense controllers can communicate in 2 different modes: You need to: Set the Touchpad to 'Passthru' mode You also need to 'un-bind' all touchpad related actions in the left-side list of the 'Controls' tab (inside the profile editor). Non-Steam games can be launched through Steam by adding them to Steam game list as a local/custom game.Requires Steam's Playstation Configuration Support controller option to be enabled.the most recent version of DS4Windows has Hide DS4, but it shouldnt be used. Start ds4 / connect controller, THEN start steam. Steam can detect the controller as an actual DualShock 3 and will then remap it into (usually) a xbox controller for Steam games Go to a previous version of DS4Windows and use the Hide DS4 option.If you need those features, use the DS4Windows mode method
We’ll import the plugin in our Vite config: import from "virtual:pwa-register" If not, feel free to create one from any of the available templates.įirst, we install the VitePWA plugin: npm i vite-plugin-pwa I’ll assume you already have a Vite-based site. Unsurprisingly, there are also webpack and Rollup plugins if you happen to prefer working with those bundlers. It uses Workbox under the hood, and configures it with all the info it needs about the bundles that Vite creates. It needs detailed information about the files you’re pre-caching, which are buried in your build tool. While it can be a fun project, in practice you’ll want to use an established product to generate your service worker - and the best product around is Workbox, which is from the folks at Google.Įven Workbox is a bit of a low-level primitive. This is an absurd amount of work and incredibly difficult to get right. When a user makes their next visit to the app, the new service worker will need to install, and compare the new file manifest with the manifest that’s currently in cache, ejecting files that are no longer needed, while caching the new content. If code updates, the service worker file also changes, containing the new filenames, complete with hashes. You’d need to see all the assets your build created, hard-code those file names into the service worker, have code to pre-cache them, and more importantly, keep track of the files that are cached. Basically, the creation of your service worker needs to be automated, in part, and connected to the build system. If you’re looking for a native turnkey solution between it and the cache API, you’ll be disappointed. It turns out the Service Worker API is an extremely low-level primitive. If you update foo.js, the next deployment of your site may send over foo-XYZ987.js. Usually, a build system will create something like foo-ABC123.js, where “ABC123” is a hash of the file. If your service worker is caching, say, a foo.js file, and you modify that file, you want the service worker to pull down the updated version, the next time a user visits the site.īut in practice you don’t have a foo.js file. You might be wondering what happens with a service worker when your code is updated. And even on the first visit to your site, since the service worker just pre-cached everything, the next place your user clicks will probably be pre-cached already, allowing the browser to completely bypass a network request. The result is that, on subsequent visits to your site, the browser will load those resources from cache, rather than needing to make network requests. When someone first lands on your site, the service worker the VitePWA plugin creates installs, and caches all of your HTML, CSS, and JavaScript files by leveraging the Cache Storage API. More commonly though, a service worker is used to cache assets, both to improve a site’s performance and enable it to do something when it’s offline. Or you could intercept requests for video files and perform an advanced transcoding that the browser doesn’t currently support. For example, you could intercept requests for TypeScript files and compile them on the fly. Service workers have the ability to intercept network requests and do… anything. Table of Contentsīefore getting into the VitePWA plugin, let’s briefly talk about the Service Worker itself.Ī service worker is a background process that runs on a separate thread in your web application. New to Vite? Check out my prior post for an introduction. We’ll walk through the concept of service workers together, then jump right into making one with the VitePWA plugin.
For more game codes, simply search the name of the game and we’ll probably have an article for it! And if you’d like to read more mobile guides, check out our related category. Click the Awaken: Chaos Era icon on the home screen to start playing. It is the Awaken: Chaos Era and this turn-based game with a gacha system made a unique record by being the first game made by reviews by gamers. Complete Google sign-in (if you skipped step 2) to install Awaken: Chaos Era. Click to install Awaken: Chaos Era from the search results. That’s all about Awaken Chaos Era Redemption Codes and how to redeem them. Look for Awaken: Chaos Era in the search bar at the top right corner.
A spokesperson for T-Mobile did not respond to a request for comment. The most recent incident was in 2022, when a group of hackers known as Lapsus$ were able to gain access to the company’s internal tools, which gave them the chance to carry out so-called SIM swaps, a type of hack where hackers take over a victim’s phone number and then try to leverage that to reset and access the target’s sensitive accounts such as email or cryptocurrency wallets. This is the eighth time T-Mobile was hacked since 2018. but later Deutche Telekom/T-Mobile in Germany, Telefonica/O2 in the United. Completed trips on your account you didnt request or take Phone calls or text messages from drivers about pickup when you did not request a trip Receipts for. wireless carrier T-Mobile said Thursday that an unidentified malicious intruder breached its network in late November and stole data on 37 million customers, including addresses, phone numbers and dates of birth. “Our investigation is still ongoing, but the malicious activity appears to be fully contained at this time, and there is currently no evidence that the bad actor was able to breach or compromise our systems or our network,” the company wrote. But quickly the debate ignited again over whether this was yet another. T-Mobile says breach exposed personal data of 37 million customers. The hackers, according to T-Mobile, didn’t breach any company system but rather abused an application programming interface, or API. Though the scale of this attack was more limited than their. In the SEC filing, T-Mobile said it detected the breach more than a month later, on January 5, and that within a day it had fixed the problem that the hacker was exploiting. On April 28, T-Mobile notified 836 customers that their data had been compromised in a breach. The telecom giant said that the “bad actor” started stealing the data, which includes “name, billing address, email, phone number, date of birth, T-Mobile account number and information such as the number of lines on the account and plan features,” since November 25. 21 There have been previous reports detailing hacks of the doll.22 IoT baby monitors that are controlled through mobile applications have also been hacked. The company has also reset PIN numbers for all prepaid customers after the exposure of 850,000 accounts.In a financial filing on Thursday, T-Mobile revealed that a hacker accessed a trove of personal data belonging to 37 million customers. It's also offering its Account Takeover Protection service to protect postpaid customers, which is designed to protect consumers from having their accounts ported out and stolen. 1:09 A 'bad actor' stole personal information from approximately 37 million T-Mobile customers in a November data breach, the company said on Thursday. To those affected, T-Mobile is offering free access to McAfee's ID Theft Protection Service for two years and advanced spam-blocking. It's also in the process of attempting to reach all the affected former and prospective customers. T-Mobile on Monday said it experienced a hack that exposed account PINs and other customer data in the company's second network intrusion this year and the ninth since 2018. Exactly how many customers were impacted isn't immediately clear: T-Mobile has said that only about 850,000. T-Mobile says it's contacted nearly all the affected customers and that those it believes weren't affected will see a banner on their online account login page notifying them. 15, 2021, T-Mobile reported that it had suffered a massive cyberattack. KPMG will review T-Mobile's security policies to identify gaps and areas that need to be improved. T-Mobile said it's tasked Mandiant with developing a strategic plan to boost its overall cybersecurity operations. How to Protect Your Phone from Being Hacked Dont download sketchy or unreputable apps Dont jailbreak your phone. As a result, the company says, it's confident the customer data isn't at risk of being stolen again by different cybercriminals. T-Mobile says hacker accessed personal data of 37 million customers Lorenzo Franceschi-Bicchierai lorenzofb / 2:36 PM PST JanuComment Image Credits: Karol Serewis/SOPA. It also agreed to invest 150 million in improving its data. In its statement, T-Mobile said its investigation, conducted with the help of Mandiant, identified how the attacker gained entry to its servers, vulnerabilities it's since closed. T-Mobile has revealed that a hacker was able to obtain customer data, including names, birth dates, and phone numbers, from 37 million accounts through one of its APIs. T-Mobile offered two free years of McAfee's ID Theft Protection Service to anyone who believed they may have been a victim of the hack. You can learn more about the museum here.īe sure to join us this Thursday for a deep dive into the new mode Storylines with special guest Negro Leagues Baseball Museum President Bob Kendrick. The Negro League Baseball Museum is a national institution dedicated to preserving the rich history of black baseball and its impact on America. Including the Digital Deluxe and The Captain Edition from today through December 31, 2023. MLB The Show and San Diego Studio are happy to announce we’ll donate $1 to the Negro Leagues Baseball Museum for every MLB The Show 23 Collector’s Edition sold in the US. To celebrate the historic partnership with the Negro Leagues Baseball Museum. The Season 1 roster for MLB The Show 23 includes: Leroy “Satchel” Paige, Jackie Robinson, Andrew “Rube” Foster, Hilton Smith, Hank Thompson, John Donaldson, Martin Dihigo, and John Jordan “Buck” O’Neil. MLB The Show 23 represents the inaugural season and next year’s game would be season 2. Every new launch of MLB The Show represents a new Season, with it we’ll introduce a new group of Negro League Legends and their stories to pay rightful tribute to these mostly unknown baseball superstars. With this multiyear partnership with the Negro Leagues Baseball Museum our goals align with the museums to educate, enlighten, and inspire by celebrating the rich history of the Negro Leagues. MLB The Show 23 (Storylines Season 1 *) introduces eight Negro League Players and their stories, narrated by Bob Kendrick. We could not be happier to finally introduce the Negro Leagues into MLB The Show! It’s a special project for San Diego Studio and we are so grateful and appreciative to be partnering with the families of the players, the Negro Leagues Baseball Museum and NLBM President Bob Kendrick to bring these stories to life in a video game. Focused on a particular player, users will experience an entertaining narrative journey through short informational videos, followed by gameplay reflecting important moments in that player’s career. Want to know more about us? Head here.You might be asking yourself how we’ll accomplish such a daunting task? Enter Storylines * a new game mode in MLB The Show 23. In no time, our stories got picked up by the likes of Forbes, Foxnews, Gizmodo, TechCrunch, Engadget, The Verge, Macrumors, and many others. PiunikaWeb started as purely an investigative tech journalism website with main focus on ‘breaking’ or ‘exclusive’ news. Note: We have more such stories in our dedicated gaming section, so be sure to follow them as well. Rest assured, we will keep an eye on the latest developments regarding this bug and update this article as and when we come across anything noteworthy. But we hope that they fix it soon since it’s ruining the gaming experience. Unfortunately, the support team hasn’t yet officially acknowledged this issue. Seems way more accurate when I get a good release. It does surprise me when a pitch goes down the middle and they don’t crush it. A Redditor said that they’ve switched settings to pure analog and the pitching is more accurate if they get a good release. Luckily, there’s a potential workaround you can try to mitigate this issue. Moreover, some also say it’s lagging for them. ( Source)Īs apparent from the reports above, some MLB The Show 23 players are not happy with the pitching accuracy this year. Has anyone experienced pitched morphing out of the zone? I’m hitting 100 percent on my pitches but they completely miss the location. As per reports ( 1, 2, 3), gamers are complaining that pitching is laggy or inaccurate for them.ĭoes anyone else have the problem where the accuracy of your pitches are completely inconsistent, one inning I can’t throw a strike and a perfect pitch that is set up low and away ends up down the middle, or the next inning your just painting corners, it’s just completely inconsistent. The game was working perfectly fine until some players began to report issues with pitching. It is available on different platforms including PlayStation, Xbox, and Nintendo Switch. MLB The Show 23 is a popular baseball video game developed by San Diego studio and published by Sony Interactive Entertainment. Equipping an accessory that causes melee weapons to inflict On Fire!, like the Magma Stone or Fire Gauntlet, makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.The Death Sickle can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.On the Old-gen console version, Windows Phone version, and Nintendo 3DS version, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer.It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.It is a useful weapon behind complete cover due to the fact the projectile goes through all walls regardless of their composition.The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.However, with a high enough melee speed, it may only fire once every other swing. The Death Sickle has no projectile cooldown, firing one every swing. Melee speed bonuses extend its projectile's range.The Death Sickle's projectile can apply melee debuffs, like flasks or Frost armor's Frostbite.On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console, Windows Phone, and 3DS, they appear after only one mechanical boss has been defeated. |
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